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Saturday, 26 October 2002

Along the same lines as

Along the same lines as my recent rambling on breaking the rules, here's Dave Weinberger's take on the topic of leeway. His main point is that leeway is a crucial part of the game in the analog world, it sponsors fairness, forgiveness, tolerance, and privacy. On the other hand, the digital world does not have this element, and has a much harsher and unforgiving texture. Is it desirable to play in a game where every rule is immediately enforceable and detectable? If we were playing Nomic, would one of the rules be that the rules should only be enforced when the spirit of the law has been broken, not necessarily every time the letter has been broken?

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